Project role: Videographer / Motion Designer



The Process:



Flume is a hypothetical motion graphic design conference focused on exploring MGD in the context of storytelling. Focusing on the idea of bringing different ideas and elements together into one compelling and powerful narrative, the conference’s mission was visually explored through the metaphor of water. In a perfect world, my vision for this sequence would be to get drone footage of surreal Icelandic river channels. However, working with the limited resources I had, I decided to abstractly create my own river channels through the use of watercolor paper, glow in the dark ink, and a black light.

Accolades: MSU glitch design competition "Best in video - honorable mention"